Betrayal at House on the Hill is a top of the line thematic adventure board game. That means that there are many incredibly well-written stories with scenarios that you are along the ride for in a chose setting. The setting of this game as the name implies is a haunted house. Betrayal is high up on all the lists because it is so well produced. If you like this type of game, it is because the story and the theme is exciting. This game has it, and it has it about 50 times (there are that many scenarios). The game starts with everyone working as a team but halfway through it turns out one of you is a traitor and it is you versus them.
Betrayal at House on the Hill was designed by a team associated with Avalon Hill Games that included Bruce Glassco, Rob Daviau, Bill McQuillan, Mike Selinker and Teeuwynn Woodruff.
The game is published by Wizards of the Coast, the gaming company behind Magic the Gathering and Dungeons & Dragons.
The book says whoever has the closest birthday.
If this happens, use the rules of the haunt. All of these rules are in effect unless the haunt says otherwise.
If you go through the whole stack of room tiles, shuffle the tiles you set aside in a discard pile and use those. This is only if you run completely out, if you run out of only one of the three floors you need to continue on without any more of those tiles until all tiles are gone.
You cannot place a tile in a way that is going to seal off a floor. There is no scenario where this should happen.
If you have a companion (dog, girl, madman), the card and stuff remains in the room where the explorer died.