In all honesty, Monopoly was great in its day because it is the best option out there. In fact, it was pretty revolutionary for the time. It came out in 1930, you know almost 100 years ago. Board Games have frankly moved on to bigger and better things so coming up with a list of the best games like Monopoly is not easy. Finding point-to-point movement is hard enough (moving around a set track) but also that luck of the dice roll, trading, set collection, commerce strategy. Board games aren’t mostly luck based anymore like Monopoly, so if you are looking for that, good “luck”. This is our list of 5 games like Monopoly.
FOR MORE: Buy Monopoly
#05 | Power Grid
The list of games like Monopoly is going to be full of stretches so get ready for that. The first one is Power Grid. It has area control as you spread into more cities to grow your network and make more income. To power your network there is a great bidding mechanism for power plants. If you really want something you can pay for it, or you can wait out your opponents and look for a deal. Then you need to power your plants and cities, but unlike most games, the resources are on a market that increases in price as the demand changes. It is not at all the same for gameplay as Power Plant is an engine builder, but it has that commerce, industrial revolution vibe. For 2 – 6 players, games last about 2 hours each.
FOR MORE: Buy Power Grid
#04 | Acquire
Aquire is a game like Monopoly mainly because of all the commerce and dealing with growing homes and hotels. It, like Monopoly, is also very old school, originally coming out in 1964. In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. For 2 – 6 players, games last about 90 minutes.
FOR MORE: Buy Acquire
#03 | Boomtown
Boomtown is like Monopoly because you are building up, you are just buying mines and saloons and political office instead of houses and hotels. You do not move with dice, but they still play a role in determining payouts. In Boomtown, you start as a gold digger and try to end as a tycoon. To do this, you must first buy the best mining concessions, hoping to find gold veins. You can also try to become the Mayor of Whiskey River or San Narciso, in order to get a small cut on concessions sales, or build a saloon where lucky prospectors will spend their nuggets in moonshine whiskey. If business is really bad, you can still rely on bank or stagecoach hold-ups to reestablish you. A well placed stick of dynamite can also solve some minor problems. For 3 – 5 players, games run about 30 minutes.
FOR MORE: Buy Boomtown
#02 | Lords of Vegas
The runner up on the list of board games like Monopoly is one about sin city. Lords of Vegas is a twist on Monopoly that has you building casinos instead of hotels. You and your opponents represent powerful developers in a burgeoning Nevada city. You will earn money and prestige by building the biggest and most profitable casinos on “The Strip,” the town’s backbone of dust and sin. You start with nothing but parking lots and dreams, but from there you build, sprawl, reorganize and gamble your way to victory. It has the dice rolling, territory control and trading. For 2 – 4 players, games run 60 – 90 minutes.
FOR MORE: Buy Lords of Vegas
#01 | Pirate King
The top spot on the list of games like Monopoly goes to a game that is similar because it takes many of the same mechanics but instead of trying to hit boardwalk, you are a pirate trying to conquer the seas. Players set sail by choosing how far they would like to move each turn and roll a die to determine how far they will move. Rolling too low or too high will cause a player to overshoot or undershoot his or her target, but a good roll will hit a player right where he or she wants to go. Wherever a player lands on a territory, he or she has choices to make about what actions to take, whether that be to capture the port, pay the owner a dock fee, or attempt to wrest control of the port from the current owner. For 2 – 4 players, games last about 2 hours,