Splendor is an incredibly simple to play engine-building game that is so robust it could keep you busy for 100s of hours. Players are gem traders in the renaissance on a quest to be the fastest to 15 victory points. Points are gained from acquiring the nicest of gems and gem excavating equipment. You are working with 5 gems (diamond, sapphire, ruby, emerald and whatever the black one is). A grid of 3 rows of 4 cards is turned up as the thing everyone can buy. During your turn, you can gain different mixes of gems or you can buy something with them. The things you buy give you gem bonuses. The key is that you are building up this machine, buying better and better stuff to keep getting more and more expensive things.
Splendor was designed by Marc André and he was nominated for the 2014 Spiel des Jahres for his efforts. In an interview, he said he was inspired by the euro-strategy games Settlers of Catan, Carcassonne and Ticket to Ride.
Three years after the initial release "Splendor: Cities of Splendor" was released. The set is four different expansions that each have their own different set of rules for a new type of game (Cities, Trading Posts, The Orient, Strongholds).
No. That row is just out of cards. Leave a blank space where the flipped card would be and keep playing. The bottom row, for example, is most likely to run out bur by the time it does you should be focusing on rows 2 and 3 anyway.
Yes, you can only have 10 total chips at any given time. This does not apply to the chip bonuses from cards, just the hard chips?
No, you can only get one Noble per turn. You have to choose which one you want and then next turn you will have the opportunity to grab another one you qualify for.
Then you will have to settle for just 1 or 2 chips. Holding back chips from other players is part of the game if you can't get at them, tough luck you get less.
The book says for the youngest player to go first as a default, but you should rotate since it does matter.