Terraforming Mars is the award-winning, incredibly robust engine-building board game. Players take the role of corporations who are all trying to make money off of making Mars an inhabitable place to live. Each corporation is working together to raise the oxygen, temperature and water level, but working against each other in who can build up the greatest machine. Working with 6 different resources including mega credits, steel, titanium, plants, energy and heat. Using your various resources and all the actions you have available to you, you are trying to buy and improve your stuff so you can get even bigger and better stuff. After a long game, the person who gets the most victory points from all sorts of conditions wins.
Terraforming Mars was designed by Swedish designer and co-founder of FryxGames Jacob Fryxelius.
Even though Terraforming Mars came out in 2016, they have rapidly put out 5 amazing expansions that bring additional layers to the game - (1) Hellas & Elysium (2) Venus Next (3) Colonies (4) Prelude (5) Turmoil.
No. You can as many actions per turn as you want. The 1 and 2 number is for going back and forth with the other players in a given turn. Once people pass, they don't play any more actions that turn, but you can keep going as long as you have resources for.
No. In fact, it is highly encouraged that you should be basing which of the two corporations you are going to choose based on the ten action cards you will start with.
No. You cannot go lower than "0" on any resource track (except mega credits you can go -5) and since you can't pay the cost, you can't use the card.
If several effects or triggers are to be performed at the same time, the acting player chooses the order. If it is not in the action phase, the first player chooses the order.
Yes. The red boxed costs are completely optional and can be used in full, in any increment or not at all if you want.
The only difference is that you don't get to use the "tags" from those cards. A card "tag" is the symbol or symbols in the to the right corner. These are used as costs and bonuses for other cards and are key.