Tokaido is a beautiful journey board game that reminds us it is not about the destination but the path taken. Players are travelers in Japan on a quest to see the most beautiful sights, meet the best travelers and collect the best keepsakes. You will move along a track to visit temples, inns, farms, traders and more. This game is a throwback to the board games of a past time, where players move along a singular path towards the end goal. There are no dice in this game, however, using instead a strategic system of organization that is simple to understand but hard to get perfect. Tokaido is much less complex and mind hurting than some other games out there, it is much more lightweight and relaxing. Something easy to pop in and out of and perfect for the whole family.
The game was designed by Antoine Bauza who is also behind many other award-winning games including Ghost Stories, 7 Wonders and Hanabi (which won the 2013 Spiel des Jahres).
The name of the game comes from the legendary East Sea Road connecting Kyoto to Edo in Japan.
There have been two well-reviewed expansions for Tokaido including (1) Crossroads and (2) Matsuri.
A few years after it's release, publisher fun forge did a Tokaido collector's edition Kickstarter. It was backed by 5,434 people raising $669k.
You can do that, but sometimes you just really need to lock down that keyspace before someone else does. Maybe you have a great encounter ability, on your turn you have to skip over a panoramic but you realized its better for the grand scheme. Plus, now your opponents do not get that key encounter space.
Most things should move your tracker dot immediately as they happen. The only things that should be saved for the end are who won the temple and the end game bonuses.
No. You must draw 3 Souvenir cards, but you can buy any number of those, including 0.
In the base game, all cards collected during the journey are placed face up (Souvenir, Panorama, Hot Spring, Encounter, Meal, and Achievement cards).