TWICE AS CLEVER BOARD GAME

Twice As Clever (aka Doppelt so Clever) is a roll-n-write board game that is the follow up to the acclaimed That's Pretty Clever (aka Ganz Schön Clever). It uses dice kind of in a traditional way and makes you put them in places that are not traditional at all. Each of the six 6-sided dice has a color that corresponds to a different scoring section with different rules to it.

Some have to do with filling out rows/columns, some have to do with going in order and some use all sorts of math. The scoring is what is different about this from its predecessor, the game mechanic is the same. That mechanic is how the dice are rolled. You have three rolls and three chances to score.

Every time you score something, you remove that from the six dice but you also remove any dice that were lower. This makes it so you can't grab the best dice right away and keeps things very interesting. The game also has solid player interaction for a roll-n-write.

RELEASE YEAR: 2019

PLAYERS: 1 – 4

GAME TIME: 25 – 35 minutes

GENRE: Roll-N-Write

TWICE AS CLEVER - INTERESTING FACTS

Twice As Clever was designed by Wolfgang Warsch who has designed great games like The Quacks of Quedlinburg, The Mind, The Taverns of Tiefenthal and Illusion.

The game is published by Stronghold Games, the gaming company behind other games such as Terraforming Mars, Great Western Trail, Village and Flamme Rouge.

TWICE AS CLEVER - FAQ

Yes, it was originally created in German and Twice As Clever is the English translation of the Doppelt So Clever title.
Twice As Clever is a stand-alone game and the follow-up to the acclaimed "That's Pretty Clever". You do not need the original in order to play Twice As Clever, they are very different and just have a similar scoring mechanic.
Yes, Twice as Clever is the follow up to That's Pretty Clever that came out one year later in 2019.
Yes, and it basically comes down to the number of rounds you play. For 1 and 2 players you go 6 rounds, 3 players is 5 rounds and with 4 players only 4 rounds. This is because you get the bonus pick on each of your opponent's rolls.
There is no set rule, just use some randomizing device of your choice.
They are wasted. That's the risk of holding out for something better.
Yes. For example if it was a four-player game and there was a white six on the silver tray, all three passive players could choose that same die as their choice for scoring.

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